Saturday, February 22, 2025

The Revenge of Vlad III - A Table Top Game In 28mm.

                    The Revenge of Vlad III



Ottoman forces have ravaged southern Wallachia without check for months, the reputation of Prince Vlad is being tested and his subjects slaughtered. It's time for the son of the Dragon to
act, and act he will. 

After the humiliating defeat at the siege of Branneş, Vlad is bent on revenge. The victorious Ottoman column is heading towards the Danube and relative safety, but in the distance banners are spotted and Vlad's grisley gifts line the roadside.




Just out of sight from the Ottomans the Wallachian army prepares for battle, their deadly archers take up positions in the woods, ready to rain death upon their enemies.




Sensing something is very wrong the Ottomans also deploy for battle, while the archers and their heavy bombard make ready, the sipahi ride on to disrupt the enemy ahead.




The sipahi were certainly not ready for what happened next, the Wallachian archers open up a deadly hail of arrows with devastating consequences. Vlad's cavalry then swarmed into view and brutally cut through the sipahi and onto the Ottoman infantry behind.




The fighting was swift, bloody and merciless. The Ottoman bombard didn't even have time to fire before the crew were cut down with arrows then cavalry swords and lances. The brave few survivors of the infantry fought on but it was a forlorn hope, Vlad would have his revenge.




The remaining Ottomans knew their fate would be horrific and pleaded for their lives, but the fate of those at Branneş and Vlad's reputation to uphold came first, new stakes were prepared.





Sunday, February 9, 2025

All In A Day's Work, Detectives Attacked - A Victorian Tabletop Game In 28mm

                                All In A Day's Work



Detective Inspector Bolton and Detective Sergeant Theakston are on the case, political extremism is rife, violence, threats and illegal fly posting are the bane of Hobbs End and the police have had enough.

The local narks are being strangely quiet, they aren't usually intimidated, but something is definitely up! At every turn the detectives are either ignored or the nark doesn't turn up.




For all intents and purposes life was very normal, but to the detectives it felt like they were being given the runaround. No one was talking and suspicious men unknown to the police were loitering on street corners, they had been noticed.




DI Bolton was tipped off about a demonstration by the Skeleton Army in Hobbs Park, investigating the detectives found them to be fairly inoffensive locals, shouty, a bit drunk, but harmless.

Walking down Station Road heading back to the police station the detectives saw two young narks hanging around, approaching them to ask a few questions the policemen were forced to walk away when confronted by some nasty looking toughs, this was getting serious.




Trying to get back to the police station proved a more difficult proposition than the detectives thought, walking through a passage under the railway line brought the two policemen into Drovers Road, once there it was a short walk to Drovers Yard Police Station.

Half way down is Crossingham's Lodging House, a more dodgy establishment never existed. As DI Bolton and DS Theakstone were passing the ambush was sprung, thugs appeared from everywhere at once. But the police were on the ball and several constables were on the scene in minutes.



Despite the prompt actions of the police DS Theakston was felled by a cudgel and knocked out cold, DI Bolton received several cuts and bruises and will require hospital treatment.

The thugs ran away heading north towards Wells Street, the headquarters of the Hobbs End Communist Party, a great feeling of resentment was felt in the hearts of the detectives colleagues. 



The feeling of 'this is not over' festered over the next week, as soon as DS Theakstone was feeling better a visit to Wells Street was planned, officially sanctioned or not, whether the thugs in Drovers Road were Communists or not, a visit was inevitable.

From both ends of Wells Street the police descended on the next Communist Party meeting, truncheons drawn and tempers were high, heads were broken.



A few bloody noses and it was all over, no arrests were made and no complaints were made, the control of the streets are still firmly in the police hands, but the threat was there.

 

The Merchant of Hamstadt, Game 3, The Final Encounter - A Table Top Game in 28mm.

                                             The Final Encounter "How could he possibly escape!" Vlad's anger was boiling over...